Hoardlings is a free browser idle RPG — build a party of heroes, level them through their skill trees, and send them dungeon-crawling in real 3D, while your hoard keeps growing even when you're away.

⚠️ This is my first game and a work in progress, built solo in spare time — expect rough edges and bear with me while I keep improving it. Found a bug or have an idea? Drop a comment!

⚔️ Six hero classes — Mage, Warrior, Rogue, Hunter, Paladin & Necromancer — each fully animated, with its own weapons, spells and signature attacks.

👑 Real boss fights — phase changes, signature abilities, adds waves and stagger breaks.

🏰 5 themed dungeons — Molten Forge, Crystal Caverns, Old Canyon, Gilded Ruins and the Umbral Depths.

💤 Idle-friendly — your hoard grows while you're away, and expeditions run in real time even with the game closed.

🖐️ Mouse or touch — phone-friendly HUD. Your save lives in your browser (same device + same browser = same hoard).

100% non-AI art — every image and model is hand-made or hand-picked CC0 (Creative Commons Zero), credited where it's due. No AI-generated assets; sound is synthesized in-house.

v1 — actively developed. Found a bug or have an idea? Leave a comment!

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Updated 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKindled Games
GenreRole Playing
TagsClicker, Cute, Dungeon Crawler, evolution, Fantasy, Idle, Incremental, Singleplayer
ContentNo generative AI was used

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(1 edit)

The reason you can't enter a dungeon, pops up when you have not completed  a required dungeon,  you get an audio sound, and a sentence comes up, would be nice to change that to a second longer, and use another color?  The blocks that  list the spells you can cast, there is a sentence behind that you can't read. 

I appreciate the detailed feedback! yea both of those are getting fixed today, longer dungeon message with a new color, and that text behind the spell blocks. going in todays update, thanks again for playing and letting me know what you find!

love how fluid the dungeons are.

Hey man, Both of your notes are live now, thank you for them, wdym fluid? also I did a big vfx pass lmk what you think

The movement in the dungeons are very smooth, the zones are not over populated, you can kite the mobs at very low levels,  (run around and let the mobs follow you like they are on a kite string, and hit the mobs with range and you take no damage.)  The mobs are social, (they assist each other)  which makes it a challenge,  the dungeons are as they should.  The mobs seem to  have good agro range, (range as which the mobs notice your presences) I love the way the mobs spells cast area AE show up as a circle, that you can make all efforts to stay out of the red circle of death..lol 

Thanks, that's exactly what I was hoping for. I went back and forth on those specifically  a lot. And yea the circle of death is my favorite part too, straight out of wow classic!

um Mouse click and space bar in unison, and it's like giving your little character a red bull,  Nice game, Thank you for your hard work..no runs no drips no errors so far.

I appreciate your kind words! yea I like the red bull hack too, feels like stealing a level :) glad you're liking it so far, thanks again for playing!