Hoardlings
Hatch a chibi dragon from its egg, raise it through every growth stage, and take it dungeon-crawling — while your hoard keeps growing even when you're away.
๐ฅ 6 elements — fire, water, earth, air, light & shadow — each with its own spells, charge-up bolt, and signature attacks.
๐ Real boss fights — phase changes, signature abilities, adds waves, and stagger breaks. Bosses drop named gear.
๐ฐ 5 themed dungeons — Molten Forge, Crystal Caverns, Old Canyon, Gilded Ruins, and the Umbral Depths.
๐ Loot & gear — kill loot, gem drops, a merchant stall, gear with sell value.
๐ Campaign Chapter 1 + idle progression: missions complete and DNA accrues while you're offline.
Mouse or touch — phone-friendly HUD. Your save lives in your browser (same device + same browser = same hoard).
v1 — actively developed. Found a bug or have an idea? Leave a comment!
AI disclosure (specifics): Dragon art is AI-generated, then human-curated and edited; 3D models are generated from that art via Tripo. Most of the code is AI-written under my direction and review. Game design, systems, balance, and the economy are human (me + my wife). Sound effects are synthesized/tuned samples; no AI music yet. Every fix ships only after human playtesting on real devices.
| Updated | 2 days ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | bdonprice-ctrl |
| Genre | Role Playing |
| Tags | Cute, Dragons, Fantasy, Idle, Incremental, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- v1 is live โ hatch your first Hoardling3 days ago

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