Hatch a chibi dragon from its egg, raise it through every growth stage, and take it dungeon-crawling — while your hoard keeps growing even when you're away.

๐Ÿ”ฅ 6 elements — fire, water, earth, air, light & shadow — each with its own spells, charge-up bolt, and signature attacks.

๐Ÿ‘‘ Real boss fights — phase changes, signature abilities, adds waves, and stagger breaks. Bosses drop named gear.

๐Ÿฐ 5 themed dungeons — Molten Forge, Crystal Caverns, Old Canyon, Gilded Ruins, and the Umbral Depths.

๐Ÿ’Ž Loot & gear — kill loot, gem drops, a merchant stall, gear with sell value.

๐Ÿ“œ Campaign Chapter 1 + idle progression: missions complete and DNA accrues while you're offline.

Mouse or touch — phone-friendly HUD. Your save lives in your browser (same device + same browser = same hoard).

v1 — actively developed. Found a bug or have an idea? Leave a comment!

AI disclosure (specifics): Dragon art is AI-generated, then human-curated and edited; 3D models are generated from that art via Tripo. Most of the code is AI-written under my direction and review. Game design, systems, balance, and the economy are human (me + my wife). Sound effects are synthesized/tuned samples; no AI music yet. Every fix ships only after human playtesting on real devices.

Updated 2 days ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Authorbdonprice-ctrl
GenreRole Playing
TagsCute, Dragons, Fantasy, Idle, Incremental, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

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