You tap for gold at home, then you go out and fight for what is in the dungeons yourself.


Dungeonlings is a free browser idle RPG that does not play itself while you watch. At home you tap for gold, buy upgrades, and send benched heroes out on timed missions. Your gold auto-levels your hero if you let it, and everything keeps earning while you are away.


Out on the trail you are hands-on. WASD or right-click to move, your hero auto-attacks whatever engages, and you fire the big spells yourself. Clear a guarded clearing and it reveals one of five themed dungeon gates, each with a recommended level.


Dungeons are five floors of packs, smashable crates and barrels that drop gold, gems and health, lava you would rather not stand in, and a boss at the bottom with its own kit and phase changes. Mobs assist each other, casters telegraph their AoE as a circle you can step out of, and you can kite. Die and you lose nothing. You wake up home, healed, and go level up. Once you have cleared a dungeon by hand, auto-roam unlocks for it.


Six classes, each with its own spells and a talent tree: Mage, Warrior, Rogue, Hunter, Paladin, Necromancer.

No AI art. Free, no ads, no account. Your save lives in your browser.

Actively developed by one person. Found a bug or have an idea, leave a comment. I read all of them and I ship fixes.

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this is not a dungeon crawler game this is just a fucking clicker game and a bad one at that

yep there are dungeons, sounds like you didn't make it to them. clicking is optional, hit Enter Enclave on the home screen and head east, or send heroes on missions once you have a second one. depends how hands on you want to be